| 19 |
Direct3D Tutorial1 : Creating Device
4
|
![포인트:10980point (4%), 레벨:11/30 [레벨:11]](http://ljh131.cafe24.com/beeswing/zbxe/modules/point/icons/default/11.gif) 벌나래 |
2002-08-03 |
5284 |
| 18 |
프레임 스키핑
3
|
![포인트:10980point (4%), 레벨:11/30 [레벨:11]](http://ljh131.cafe24.com/beeswing/zbxe/modules/point/icons/default/11.gif) 벌나래 |
2002-05-31 |
2951 |
| 17 |
이 코드의 결점..
10
|
![포인트:8057point (44%), 레벨:9/30 [레벨:9]](http://ljh131.cafe24.com/beeswing/zbxe/modules/point/icons/default/9.gif) 고슴도치 |
2003-10-22 |
2784 |
| 16 |
OpenGL Window Class
3
|
![포인트:2010point (70%), 레벨:4/30 [레벨:4]](http://ljh131.cafe24.com/beeswing/zbxe/modules/point/icons/default/4.gif) playus |
2002-05-03 |
3346 |
| 15 |
점과 직선과의 수직거리
|
![포인트:10980point (4%), 레벨:11/30 [레벨:11]](http://ljh131.cafe24.com/beeswing/zbxe/modules/point/icons/default/11.gif) 벌날개 |
2002-05-02 |
2742 |
| 14 |
점과 평면과의 거리
|
![포인트:10980point (4%), 레벨:11/30 [레벨:11]](http://ljh131.cafe24.com/beeswing/zbxe/modules/point/icons/default/11.gif) 벌날개 |
2002-05-02 |
2163 |
| 13 |
충돌처리 : 구충돌
|
![포인트:10980point (4%), 레벨:11/30 [레벨:11]](http://ljh131.cafe24.com/beeswing/zbxe/modules/point/icons/default/11.gif) 벌날개 |
2002-05-02 |
3375 |
| 12 |
충돌처리
2
|
![포인트:2010point (70%), 레벨:4/30 [레벨:4]](http://ljh131.cafe24.com/beeswing/zbxe/modules/point/icons/default/4.gif) playus |
2002-05-01 |
4761 |
| 11 |
변환(이동,회전)과 좌표계의 상호관계
|
![포인트:10980point (4%), 레벨:11/30 [레벨:11]](http://ljh131.cafe24.com/beeswing/zbxe/modules/point/icons/default/11.gif) 벌날개 |
2002-05-01 |
2145 |
| 10 |
폴리곤충돌(이스님)
|
![포인트:10980point (4%), 레벨:11/30 [레벨:11]](http://ljh131.cafe24.com/beeswing/zbxe/modules/point/icons/default/11.gif) 벌날개 |
2002-05-01 |
2254 |
| 9 |
Transformation Pipeline
1
|
![포인트:10980point (4%), 레벨:11/30 [레벨:11]](http://ljh131.cafe24.com/beeswing/zbxe/modules/point/icons/default/11.gif) 벌날개 |
2002-04-21 |
1769 |
| 8 |
로컬좌표와 월드 좌표
|
![포인트:10980point (4%), 레벨:11/30 [레벨:11]](http://ljh131.cafe24.com/beeswing/zbxe/modules/point/icons/default/11.gif) 벌날개 |
2002-04-21 |
2189 |
| 7 |
Picking
1
|
![포인트:10980point (4%), 레벨:11/30 [레벨:11]](http://ljh131.cafe24.com/beeswing/zbxe/modules/point/icons/default/11.gif) 벌날개 |
2002-04-20 |
2243 |
| 6 |
게임 프로그래머를 위한 물리학
4
|
![포인트:10980point (4%), 레벨:11/30 [레벨:11]](http://ljh131.cafe24.com/beeswing/zbxe/modules/point/icons/default/11.gif) 벌나래 |
2002-04-20 |
4218 |
| 5 |
퍼지를 이용한 인공지능
|
![포인트:10980point (4%), 레벨:11/30 [레벨:11]](http://ljh131.cafe24.com/beeswing/zbxe/modules/point/icons/default/11.gif) 벌날개 |
2002-04-20 |
2160 |
| 4 |
게임 루프와 일반 메세지 루프
1
|
![포인트:10980point (4%), 레벨:11/30 [레벨:11]](http://ljh131.cafe24.com/beeswing/zbxe/modules/point/icons/default/11.gif) 벌나래 |
2002-04-19 |
3068 |
| 3 |
버튼 입력 이벤트 처리
|
![포인트:10980point (4%), 레벨:11/30 [레벨:11]](http://ljh131.cafe24.com/beeswing/zbxe/modules/point/icons/default/11.gif) 벌날개 |
2002-04-19 |
2920 |
| 2 |
Vertex Shader란?
|
![포인트:10980point (4%), 레벨:11/30 [레벨:11]](http://ljh131.cafe24.com/beeswing/zbxe/modules/point/icons/default/11.gif) 벌날개 |
2002-04-18 |
3246 |
| 1 |
벡터의 내적과 외적
2
|
![포인트:10980point (4%), 레벨:11/30 [레벨:11]](http://ljh131.cafe24.com/beeswing/zbxe/modules/point/icons/default/11.gif) 벌나래 |
2002-04-16 |
4934 |